Characters:
Bio
(NAME, traits, desires, fears, habits) Give a bad trait to a good character, a
good trait to a bad character, and voila, round! (The more you breathe full life
into your character, the more s/he can help you with your creative tasks.) Know
the character so well that it is not a question of writing her/him because it is
a good idea to do it, not because it is a formula to succeed, not because you
want to, but because you HAVE to. The character won’t stand for anything less.
(Use photos; listen; observe;)
Make
your main character attractive (loveable, likable, pitiable, capable of
identification). Other round characters will have to be interesting in one way
or another. Flat characters have to
get the cattle to Abilene.
(If
you want to write genre fiction, take the story into a situation that other
people only dream of attaining; make your character into a celebrity, a star of
some sort, just so that readers can fantasize about fast cars and champagne, and
cheering crowds as they read (this is not essential for character creation but
it does help in gaining interest in the characters you
create)).
Get
your main character into a Beyond-ho-hum Situation (get your character into
trouble (=change and imbalance), and then, maybe get her out – or give her a
challenge (which makes its own trouble) or put your character into conflict with
another round character.
Definition
of a round character: one for whom, when you pull strings, nothing happens
because that character is pulling her own strings! You can drop her in a difficult or
impossible situation, but it is her devices that get her out of
it.
Examples
of Paul, Vinnie, and Carl
By
discovering the character and his needs and fears, you could create the
conflict. But you could also
discover the compelling parts of the character that made him likable, loveable,
capable of identification. Vinnie
needed attention, love, respect . . . and money. Carl needed to get back on his feet, get
a job and be a leveling influence in people’s conflicts. Paul needed to write poetry and, to some
extent, gain recognition; most of all, Paul needed protection from abuse by
bullies. Vinnie’s needs and fears
were greatest. Therefore, he would
be the main character.
Characters
tell YOU what they fear, what they need.
You
then manipulate the situation to take full advantage.
Imagine
Vinnie in a set up in which a woman falls in love with him, he gets a big gig as
a drummer in a rock band; he becomes a famous disk jockey-talk show host, buys a
house, and everybody lives happily ever after.
Imagine
Carl getting a job, cosmetic surgery, becoming a successful businessman,
etc.
Imagine
Paul meeting a writing instructor in a burger king on his way to a literary
conference, being invited to tag along, and becoming an instant darling of the
literati.
Someone
has said that the formula is: one desire, one internal problem and at least two
external obstacles, a romantic interest, a villain – Shake, and
bake.
As
F. Scott F. said: Character is
plot.
Writing
memorable characters! Wendy Laing
Try this exercise to help you develop you character!
This exercise is a visualization task. Write a name, any name that pops into
your head, in the top left- hand corner of a sheet of paper. Now close your eyes
and see the name on the white background. Now imagine that this is a nametag on
a piece of clothing. Once you can see this garment clearly, visualize the person
wearing this garment. Now follow them as they move along the street. How do they
walk? Do they stride confidently, are they hesitant? What do they look like?
Follow them into the place they call home. What is it like? Are there other
people there? What’s the furniture like, the atmosphere? Put on the character’s
clothes; slip inside their skin and into their mind! How do they see the world?
What do they most want? What do they fear?
Come back from this journey,
and write down your impressions of the character. You may produce only one
character or several. The choice is yours. Remember to show not tell! You want
your readers to become involved, to fear, to laugh, to cry, and above all
experience what your character(s) feel. Above all enjoy and have fun
creating!